Monday, 15 July 2013

Mammoth Model

I created this model using Maya and Mudbox. (click on the pic to enlarge)


I started out in Maya and created a basic mammoth shape, taking inspiration from random mammoth sketches on the internet and from a little elephant toy I found at home. Here are some pics form the early Maya stages of the mammoth:

Blocking out the basic shape:

With smooth preview enabled:

After adding the ears, toes and some details, I created a nice UV layout and prepared it to be exported in Mudbox. In Mudbox I tweaked the shape a bit, added the textures and the fine details. After adding the fine detail on a highly subdivided poly model, I extracted a normal map and AO map and applied them to the low-medium poly model (around 10 000 tris).

Texture maps:


Diffuse:


Normal Map:


Ambient Occlusion: 


I exported the low poly model back into Maya and applied all the maps to it. Then, after making some final tweaks to the mesh and to the materials, I rendered the model using Mental Ray.

Monday, 8 July 2013

Cover for the Semester Project Documentation

In our second semester at Medialogy our group made a research about people's abilities to remember certain types of passwords. We also built several different password systems, each one based on one human sense for testing purpose. But, since this is not the topic, I won't go more into detail with this. Instead, I am going to show you the steps I went through to achieve the design bellow, which represents the cover for our project's documentation.


First of all, I modeled some props in Maya, to use for the setup: a lamp and a desk.

The light-bulb:


The desk and the lamp:



Further on, I modeled each password system individually.

The Haptics-based Password System:


 The Sound-based Password System:


 After that, I modeled a screen which displays the the graphical password system (can be seen in the final cover). When each piece was ready, I put them all together, created a light setup in Maya and rendered everything into an A3 picture using Mental Ray. Finally, I imported the rendered file in Photoshop, added a transparent-white gradient to create the fade where I added the title of the project.








Helicopter - Maya Project

I made this Cobra helicopter model in Maya just for fun. It's high-poly, modeled entirely in Maya and textured in Photoshop.

 Model before texturing:



UV map with texture for half of the helicopter (Photoshop):



Textured model:



 Details:



Take off!

Fly Puffy - Smartphone Game (in progress)

Fly Puffy is a small arcade game I started to develop together with my cousin, Mihai Anton. We started working on the game during a workshop at the university and came up with a first (alpha) version of the game in a few days. Mihai programmed the game and I created the graphics. Even though the game is in a very early state you can see some graphical elements in the image below:


The vector graphics are made in Adobe Illustrator and the game is build in Unity.