I started out in Maya and created a basic mammoth shape, taking inspiration from random mammoth sketches on the internet and from a little elephant toy I found at home. Here are some pics form the early Maya stages of the mammoth:
Blocking out the basic shape:
With smooth preview enabled:
After adding the ears, toes and some details, I created a nice UV layout and prepared it to be exported in Mudbox. In Mudbox I tweaked the shape a bit, added the textures and the fine details. After adding the fine detail on a highly subdivided poly model, I extracted a normal map and AO map and applied them to the low-medium poly model (around 10 000 tris).
Texture maps:
Diffuse:
Normal Map:
Ambient Occlusion:
I exported the low poly model back into Maya and applied all the maps to it. Then, after making some final tweaks to the mesh and to the materials, I rendered the model using Mental Ray.
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